1GUN is gathering in Arizona for the first ever 1GUN World Championship Weekend, consisting of two world championships:
- The 2025 1Gun World Championship Match (standard 1GUN style match)
- The 2025 1Gun Heads Up World Championship Match (double elimination match where shooters go head to head)
But before we forget, there are belts on the line here, because you can’t have a world titles without a title belts …. It just wouldn't be right.
The 2025 1Gun World Championship Match:
Is open to all 1GUN members with a classification of Intermediate and above. It will consist of 10 stages (5 Saturday morning and 5 Sunday morning). Saturday stages will be quick, more run-in-gun stages so shooters can have a chance to grab a hamburger and coke while they make their way over to the heads up match. On Sunday morning, the stages will be ramped up with higher round count and a little more adventure to test your quick thinking and skills. Should be fun and challenging.
The 2025 1Gun Heads Up World Championship Match:
Is designed for shooters to go against each other in a "heads up”. This will test your skills and speed under a little more pressure and maybe a little more banter from your competitor a few feet away. :-) Hope you have been doing your training. :-)
In case you are new to these types of stages, they will only contain a set of red and blue threat targets (which can be anything such as; bowling pins, ICORE/IDPA/IPSC/USPSA targets, Plate Racks, Steel, Texas Star, …) and a single white stop plate. Shooters will find out their threat color after the beep. At the beep the shooter engages the threats as quickly as possible prior to hitting the single (white) stop plate. Once the stop plate is hit, both shooters must stop and the targets are scored based on 1GUN rules. A couple of notes here:
- Only the shooter that hits the stop plate will be awarded a PE for each non-engaged target since they forced the end of the stage.
Since the stage was prematurely ended for the other shooter, non-engaged targets are treated as disappearing targets and no PE is awarded.
- Since there are two shooters, there is no way to determine who shot what, we say that is okay.
If I shoot yours, then I just helped you out and if you shoot mine, well then you just helped me.
- Now here is where things get a little different than traditional competitions:
- Higher round count division shooters will be required to download to lower round count division shooters if paired.
- Callouts:
- You can call your buddy out as long as you do it before we draw chips at each round.
- If your buddy doesn’t want to go, you can goad him into by offering to give him/her something like the following:
- the hit: which means you cannot start to draw until after the other shooter has broken the first shot.
NOTE: Making any motion to draw prior to the first shot will result in an automatic loss. - X plates: which means you have to beat them by more than X number of misses (aka mikes).
- the hit: which means you cannot start to draw until after the other shooter has broken the first shot.
- Stage scores do not matter beyond this stage.
That is because all you are trying to do is beat the person you are going against.
So whether you beat them by a hundredth of a second or by a hundred seconds, a win is a win and you move forward.
If you are new to 1GUN:
1Gun is designed to combine the well liked aspects from the different shooting sports, with dynamic stages and simpler rules. While we fully understand no game can ever prepare one for a real world defensive situation, we are trying to build on basic skills that one should have; by rewarding quick, accurate shooting with the ability to think on the fly. To do this, we combined standards, mission based, and run-n-gun type stages with a more dynamic experience that requires the shooter to adapt vs replay a rehearsed stage plan.
The 1Gun Rulebook is attached to the match and for more information, please see the https://1gun.org website.
Blind coin flips are done during the stage reset, hidden under a cup, revealing the threat target color after the starting beep, producing dynamic stages. By the pure definition of dynamic stages, we are saying the stage is not the same for each shooter. This is okay, and is by design. Stages will be designed to be fair, not exact or symmetrical. In other words, every effort will be placed on keeping the shooting complexity similar, regardless of which color threat is drawn. But depending on your strengths and or weaknesses, the luck of the draw could be the equalizer. But with that said, we believe that these slight differences balance out by the end of the match and the benefits of creating a more dynamic experience, far out weigh any little differences.